What Evolution changes in a fight
Evolution reworks the fight rather than adding a mode on top: the Storm Gauge no longer fills from repeated switching, Ring Out is removed, counters delete projectiles, ninja dash start-up is faster, and support types were reassigned across the roster. It also adds back Storm 3's Instant Awakening and Relay through Extra Tech.

If you have not played Evolution since an older build, the mechanics are where you will feel the difference first. This page collects the changes the mod's own feature list and changelogs document.
Core changes
| System | What the mod did |
|---|---|
| Storm Gauge | Repeated switching can no longer fill it — the gauge rewards engagement instead of cycling |
| Ring Out | Removed as a mechanic |
| Dash Cut | Revised and later re-added as a support type, with distance and height requirements |
| Cover Fire | Now throws Chakra Shuriken instead of normal Shuriken |
| Charge Assist and Support Jutsu | Improved stats, and better damage scaling on two-man teams |
| Counter | Now deletes projectile attacks as well as physical ones |
| Ninja Dash | Start-up cut from 14 frames to 9 |
| Awakening threshold | Health threshold for awakening raised, so awakenings arrive later |
Numeric changes worth knowing
From the 1.07 cycle, which set the tone for what followed:
- Storm Gauge gain from damage inflicted roughly doubled.
- Storm Gauge gain from damage received halved, and the low-health bonus reduced.
- Auto chakra regeneration increased substantially.
- Counter Attack Substitute cost doubled — the single change that catches out returning players hardest.
- Secret Substitution cooldown frames increased.
- Switching during counter active frames allowed instead of only during recovery.
The added-back systems
Two Storm 3 mechanics returned, both inside the Extra Tech option:
- Instant Awakening — activate your awakening form mid-match through a dedicated input rather than waiting for a gauge condition. Its own page covers the inputs and the character-specific behaviour.
- Relay — the Storm 3 system of handing a teammate in behind an attack; also documented separately.
Extra Tech is a toggle in the lobby and in versus settings, so a match can be run with or without that layer.
Support rework
Evolution reassigned support types across a large part of the roster, which changes how a team plays more than most people expect. Part One characters were spread across Charge Guard, Secret Sub, Combo Support, Strike Back, Charge Assist, Break Guard and Cover Fire, and 1.11 reverted the base roster's Dash Cut changes back to Dash Cut.
Character-level rebalancing
Beyond systems, the mod runs continuous moveset work: hitbox sizes and offsets, active frames, cancel windows, tracking, pushback, stagger and damage distribution. Recent builds touched, among others, Asuma, Boro, Boruto (Karma), Kakashi (DMS), Kankuro (PTS), Kisame (Part One), Mifune, Naruto (PTS and Six Paths), Obito (Rampaging), Orochimaru, Roshi and Sasori.
A character that felt bad two builds ago may be reworked now — which is the main argument for reading the changelog rather than a year-old video.
Where to go next
- Instant Awakening and Relay — the returning mechanics.
- Dash Cut and support types — the support layer.
- Storm Gauge and guard health — the two gauges you watch mid-fight.
- Extra Tech — the toggle that turns the optional layer on.