Storm Evolution 1.10
Evolution 1.10 released on 6 January 2026 and folded in the changes from the 1.08 and 1.09 test builds. It added fifteen characters, restored Storm 3's Relay and Instant Awakening through Extra Tech, raised the round count to nine, put guard health on the battle HUD and reworked the stage select.

Released 6 January 2026. The mod's own log notes that the changes from the 1.08 and 1.09 test builds were pushed straight into 1.10, which is why there is no separate release entry for them.
The roster
Fifteen characters, detailed on the added in 1.10 page: Kurenai and the Part One versions of Tsunade, Orochimaru, Jiraiya, Itachi, Kisame, Kakashi, Kabuto and Guy, plus Kankuro's Salamander awakening, Kakashi (Maskless), Naruto (Nine Tails Chakra Mode), Kawaki (Karma Progression), Boruto (Karma Progression) and Mecha Naruto's 3-Tail instant awakening.
Ten costumes came with them, including Ichiraku Ramen Naruto, Hinata (Road to Sakura), Konan (Swimsuit), Darui (Raikage), Killer Bee (Boruto), Kabuto (Possessed Mode), Masked Man (Akatsuki), Lars (Tekken 6), Shisui (Jonin) and Sasuke (Anbu).
Systems
- Relay added — the Storm 3 hand-off mechanic, under Extra Tech, activated by holding Attack.
- Instant Awakening added — also Extra Tech, activated with L3.
- Round count increased to nine, with compensatory items for higher round intervals.
- Guard health displayed on the battle HUD.
- In-game update notification on the title screen.
- Stage select UI reworked with instant pick on randomise.
- Extra Tech option added in VS mode.
- Counter recovery reduced by one frame; combo grab stunlocks removed; chakra dash cancel added for puppets; puppet return cancel added with the analogue stick.
Quality of life
- Hit counter no longer resets inappropriately on pair team ultimates.
- HUD notifications such as the instant awakening callout reduced in size by 20% and moved outward.
- Sleeping players now wake up when an ultimate or team ultimate is performed.
- Randomiser no longer picks characters already chosen.
- Support gauge and guard health reset at the end of a round.
- The "Port Priority" bug was fixed — a phrase anyone who played the base game online will recognise.
Content and stages
Multiple stages were added with their own sound effects, Kurama's Nine Tails stage model was adjusted, Lightning was added to the Revolution awakening stage, and hitsphere display was ported from the game's debug build into practice mode.
A long fix list
The release also carried fixes for Crash-on-win for Obito (Rampaging), the Infinite load on Hello Kitty Sakura's team ultimate, puppet guard break pill hitboxes, stage collision on multiple arenas, Portuguese text, and a long list of character-specific corrections — with notes on Spanish and Portuguese voice clips reworked for a dozen characters.
Updating
Launcher → UPDATER → Validate. The current build is 1.11, which sits on top of this one.